I want to write a small game using JavaScript and <canvas>
but first I want to nail the "correct" or at least common approach to working with Objects.
One topic I am having trouble understanding in particular is how I could implement overriding
of method.
When I create an Object, I may have this:
function MyObject()
{
var base = {};
base.i = 0;
base.update = function()
{
base.i ++;
}
return base;
}
Then when I create another Object that should start with the same members, I use this:
function AnotherObject()
{
var base = new MyObject();
base.j = 0;
return base;
}
I want to add more content to AnotherObject.update()
while still running the logic I have in MyObject.update()
, but when I do this within AnotherObject()
:
base.update = function()
{
j ++;
}
Then I of course lose the logic I added in MyObject.update()
.
How can I write AnotherObject.update()
so that it also calls the original update()
method defined by MyObject
?
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